Defense Properties

Determines the enemy's resistance to elements, and what conditions it is immune to.

Value Length: 24 bits (3 bytes)
Valid Values: Any combination of the 24 bits
Game Effects: An elemental attack deals half damage against an enemy who is strong against that element. If the enemy Absorbs, the damage is negated and thus heals it. If the enemy is immune, the damage is nullified.


The possible elements are the following:
The possible Status Immunities are the following: